GeoGames: Unterschied zwischen den Versionen
Aus Geoinformation HSR
Stefan (Diskussion | Beiträge) K |
Stefan (Diskussion | Beiträge) K |
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Zeile 1: | Zeile 1: | ||
+ | == Existing GeoGames == | ||
Outdoor: | Outdoor: | ||
Zeile 8: | Zeile 9: | ||
Indoor: | Indoor: | ||
* [http://wiki.hsr.ch/StefanKeller/wiki.cgi?GhostHunt GhostHunt] (Prototype) | * [http://wiki.hsr.ch/StefanKeller/wiki.cgi?GhostHunt GhostHunt] (Prototype) | ||
+ | |||
+ | == Software Development == | ||
+ | |||
+ | 3D Modeling: | ||
+ | * City Engine (Esri) | ||
+ | |||
+ | 3D Software Development Kits (see [http://infinitewrench.wordpress.com/2012/11/02/cryengine-3-vs-udkunity/]): | ||
+ | # CryENGINE | ||
+ | # Unity3D | ||
+ | # Unreal Development Kit (UDK) | ||
+ | |||
+ | |||
[[Kategorie:GeoGames]] | [[Kategorie:GeoGames]] |
Version vom 6. Oktober 2013, 00:37 Uhr
Existing GeoGames
Outdoor:
- List of GeoGames by Christian Sailer
- Kort.ch
- Ingress
- MapRoullette
Indoor:
- GhostHunt (Prototype)
Software Development
3D Modeling:
- City Engine (Esri)
3D Software Development Kits (see [1]):
- CryENGINE
- Unity3D
- Unreal Development Kit (UDK)