QGIS Game: Unterschied zwischen den Versionen
Aus Geoinformation HSR
Stefan (Diskussion | Beiträge) K |
Stefan (Diskussion | Beiträge) K |
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Zeile 6: | Zeile 6: | ||
* Adapt a game from GBanga [http://gbanga.ch/] | * Adapt a game from GBanga [http://gbanga.ch/] | ||
* Adapt a game from Bitforge [http://bitforge.ch/] | * Adapt a game from Bitforge [http://bitforge.ch/] | ||
− | * Pac Man | + | * Pac Man on generated and self-edited labyrinth (Arcade style) |
− | * Pong (for two players on one keyboard) inside OpenStreetMap area as game map (Arcade style) | + | * Pong (for two players on one keyboard) inside OpenStreetMap area as game map; upper game level with "coriolis effect" on (Arcade style) |
* A gamified enhancement of data capturing and editing, where one gets acoustic feedback and credit points for each added geographic (point, line or polygon) feature ("Serious game" style) | * A gamified enhancement of data capturing and editing, where one gets acoustic feedback and credit points for each added geographic (point, line or polygon) feature ("Serious game" style) |
Version vom 15. Dezember 2013, 21:27 Uhr
This is about a small project on developping a game for QGIS as Python plugin (PyQGIS).
We're currently in incepton phase! Goal is a first release before June 2014!
Here are some initial ideas for brainstorming:
- Adapt a game from GBanga [1]
- Adapt a game from Bitforge [2]
- Pac Man on generated and self-edited labyrinth (Arcade style)
- Pong (for two players on one keyboard) inside OpenStreetMap area as game map; upper game level with "coriolis effect" on (Arcade style)
- A gamified enhancement of data capturing and editing, where one gets acoustic feedback and credit points for each added geographic (point, line or polygon) feature ("Serious game" style)