QGIS Game: Unterschied zwischen den Versionen
Aus Geoinformation HSR
Stefan (Diskussion | Beiträge) K |
Stefan (Diskussion | Beiträge) K |
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This is about a small project on developping a game for [[QGIS]] as Python plugin (PyQGIS). | This is about a small project on developping a game for [[QGIS]] as Python plugin (PyQGIS). | ||
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* Pac Man (Arcade style) | * Pac Man (Arcade style) | ||
** on generated and self-edited labyrinth | ** on generated and self-edited labyrinth | ||
− | ** a la Metro Distortion Map [http://www.mvjantzen.com/blog/?p=670] | + | ** a la Metro Distortion Map [http://www.mvjantzen.com/blog/?p=670] [[Datei:Metro_Distortion_Map.jpg|right|thumb|mini|Pac Man with Metro Distortion Map]] |
− | * OSM Pong ((Arcade style, for two players on one keyboard): Playing inside an OpenStreetMap area; sidetracked ball (aka "coriolis effect") gives higher game level. | + | * OSM Pong ((Arcade style, for two players on one keyboard): Playing inside an OpenStreetMap area; sidetracked ball (aka "coriolis effect") gives higher game level. [[Datei:OSM_Pong_Way_7988829.jpg|right|thumb|mini|OSM Pong Mockup]] |
* A gamified enhancement of data capturing and editing, where one gets acoustic feedback and credit points for each added geographic (point, line or polygon) feature ("Serious game" style) | * A gamified enhancement of data capturing and editing, where one gets acoustic feedback and credit points for each added geographic (point, line or polygon) feature ("Serious game" style) |
Version vom 15. Dezember 2013, 22:52 Uhr
This is about a small project on developping a game for QGIS as Python plugin (PyQGIS).
We're currently in incepton phase! Goal is a first release before June 2014!
Here are some initial ideas for brainstorming:
- Adapt a game from GBanga [1]
- Adapt a game from Bitforge [2]
- Pac Man (Arcade style)
- on generated and self-edited labyrinth
- a la Metro Distortion Map [3]
- OSM Pong ((Arcade style, for two players on one keyboard): Playing inside an OpenStreetMap area; sidetracked ball (aka "coriolis effect") gives higher game level.
- A gamified enhancement of data capturing and editing, where one gets acoustic feedback and credit points for each added geographic (point, line or polygon) feature ("Serious game" style)