Gamification: Unterschied zwischen den Versionen
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Stefan (Diskussion | Beiträge) K (→Gamification and Geographic Data Collection) |
Stefan (Diskussion | Beiträge) K |
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* "Life is a Game", Lightning Talk, Stefan Keller, SOTM 13 Birmingham, http://2013.stateofthemap.org/ | * "Life is a Game", Lightning Talk, Stefan Keller, SOTM 13 Birmingham, http://2013.stateofthemap.org/ | ||
* "Gamifying data entry in OSM - Risk vs. Reward", by Chris Filip, Bulgaria, SOTM 13 Birmingham, http://2013.stateofthemap.org/ | * "Gamifying data entry in OSM - Risk vs. Reward", by Chris Filip, Bulgaria, SOTM 13 Birmingham, http://2013.stateofthemap.org/ | ||
− | * "ReMAPTCHA: A Map-based Anti-Spam Method that Helps to Correct OpenStreetMap", by Stefan Keller; HSR Hochschule für Technik, Rapperswil; In: GI Forum / AGIT, July 2014, Salzburg. [https://gispoint.de/gisopen-paper/1176-remaptcha-a-map-based-anti-spammethod-that-helps-to-correct-openstreetmap.html Web (PDF) (visited 2018-07-23). | + | * "ReMAPTCHA: A Map-based Anti-Spam Method that Helps to Correct OpenStreetMap", by Stefan Keller; HSR Hochschule für Technik, Rapperswil; In: GI Forum / AGIT, July 2014, Salzburg. [https://gispoint.de/gisopen-paper/1176-remaptcha-a-map-based-anti-spammethod-that-helps-to-correct-openstreetmap.html Web (PDF)] (visited 2018-07-23). |
Own research: | Own research: |
Aktuelle Version vom 23. Juli 2018, 15:51 Uhr
Gamification (dt. "Spielifizierung"): tbd.
For a nice introduction see gamification.org.
Gamification and GIS
"Gamification and Location-based Services" by McKenzie. Vision Statement for the "Cognitive Engineering for Mobile GIS Workshop", COSIT 2011. [1]
See also chapters about "Gamification and Geographic Data Collection" and "Gamification in OpenStreetMap" below.
Gamification and Geographic Data Collection
- "Gamification of Geographic Data Collection", by Dražen Odobašić & Damir Medak & Mario Miler; University of Zagreb. In: GI Forum / AGIT 25, 3.-5. June 2013, Salzburg, Page 328. doi: 10.1553/giscience2013s328 (PDF) (visited 2018-07-23).
- "Gamification der Geodatenerfassung", von Stefan Keller, HSR Hochschule für Technik, Rapperswil; In: AGIT 25, 3.-5. June 2013, Salzburg. (PDF) (visited 2018-07-23).
- "Life is a Game", Lightning Talk, Stefan Keller, SOTM 13 Birmingham, http://2013.stateofthemap.org/
- "Gamifying data entry in OSM - Risk vs. Reward", by Chris Filip, Bulgaria, SOTM 13 Birmingham, http://2013.stateofthemap.org/
- "ReMAPTCHA: A Map-based Anti-Spam Method that Helps to Correct OpenStreetMap", by Stefan Keller; HSR Hochschule für Technik, Rapperswil; In: GI Forum / AGIT, July 2014, Salzburg. Web (PDF) (visited 2018-07-23).
Own research:
- The Kort Game, www.kort.ch (OpenStreetMap Wiki)
Gamification and (GI-) Education
- See gamification.org/education
- "The ‘Gamification’ of GIS for teaching and learning" by Thiemo Romey and Anne Adams, CALRG 2012. [2]
- "Does Gamification Enhance Geospatial Technology Education?", Blog post by Joe Francica, July 06 2013, Directions Magazine. [3]