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== Gamification and Geographic Data Collection ==
 
== Gamification and Geographic Data Collection ==
  
* "Gamification of Geographic Data Collection", by Dražen Odobašić & Damir Medak & Mario Miler; University of Zagreb. In: GI Forum / AGIT 25, 3.-5. June, Salzburg, Page 328, [http://hw.oeaw.ac.at/0xc1aa500d_0x002e6e6f.pdf doi: 10.1553/giscience2013s328 (PDF)].
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* "Gamification of Geographic Data Collection", by Dražen Odobašić & Damir Medak & Mario Miler; University of Zagreb. In: GI Forum / AGIT 25, 3.-5. June 2013, Salzburg, Page 328. [http://hw.oeaw.ac.at/0xc1aa500d_0x002e6e6f.pdf doi: 10.1553/giscience2013s328 (PDF)] (visited 2018-07-23).
* "Gamification der Geodatenerfassung", von Stefan Keller, HSR Hochschule für Technik, Rapperswil; In: AGIT 25, 3.-5. June, Salzburg.
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* "Gamification der Geodatenerfassung", von Stefan Keller, HSR Hochschule für Technik, Rapperswil; In: AGIT 25, 3.-5. June 2013, Salzburg. [https://gispoint.de/gisopen-paper/984-gamification-der-geodatenerfassung.html?IDjournalTitle=1 (PDF)] (visited 2018-07-23).
 
* "Life is a Game", Lightning Talk, Stefan Keller, SOTM 13 Birmingham, http://2013.stateofthemap.org/
 
* "Life is a Game", Lightning Talk, Stefan Keller, SOTM 13 Birmingham, http://2013.stateofthemap.org/
* Gamifying data entry in OSM - Risk vs. Reward, by Chris Filip, Bulgaria, SOTM 13 Birmingham,  http://2013.stateofthemap.org/
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* "Gamifying data entry in OSM - Risk vs. Reward", by Chris Filip, Bulgaria, SOTM 13 Birmingham,  http://2013.stateofthemap.org/
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* "ReMAPTCHA: A Map-based Anti-Spam Method that Helps to Correct OpenStreetMap", by Stefan Keller; HSR Hochschule für Technik, Rapperswil; In: GI Forum / AGIT, July 2014, Salzburg. [https://gispoint.de/gisopen-paper/1176-remaptcha-a-map-based-anti-spammethod-that-helps-to-correct-openstreetmap.html Web (PDF)] (visited 2018-07-23).
  
 
Own research:
 
Own research:
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* "The ‘Gamification’ of GIS for teaching and learning" by Thiemo Romey and Anne Adams, CALRG 2012. [http://cloudworks.ac.uk/cloud/view/6356]
 
* "The ‘Gamification’ of GIS for teaching and learning" by Thiemo Romey and Anne Adams, CALRG 2012. [http://cloudworks.ac.uk/cloud/view/6356]
 
* "Does Gamification Enhance Geospatial Technology Education?", Blog post by Joe Francica, July 06 2013, Directions Magazine. [http://apb.directionsmag.com/entry/does-gamification-enhance-geospatial-technology-education/338475]
 
* "Does Gamification Enhance Geospatial Technology Education?", Blog post by Joe Francica, July 06 2013, Directions Magazine. [http://apb.directionsmag.com/entry/does-gamification-enhance-geospatial-technology-education/338475]
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[[Kategorie:GeoGames]]

Aktuelle Version vom 23. Juli 2018, 16:51 Uhr

Gamification (dt. "Spielifizierung"): tbd.

For a nice introduction see gamification.org.

Gamification and GIS

"Gamification and Location-based Services" by McKenzie. Vision Statement for the "Cognitive Engineering for Mobile GIS Workshop", COSIT 2011. [1]

See also chapters about "Gamification and Geographic Data Collection" and "Gamification in OpenStreetMap" below.

Gamification and Geographic Data Collection

  • "Gamification of Geographic Data Collection", by Dražen Odobašić & Damir Medak & Mario Miler; University of Zagreb. In: GI Forum / AGIT 25, 3.-5. June 2013, Salzburg, Page 328. doi: 10.1553/giscience2013s328 (PDF) (visited 2018-07-23).
  • "Gamification der Geodatenerfassung", von Stefan Keller, HSR Hochschule für Technik, Rapperswil; In: AGIT 25, 3.-5. June 2013, Salzburg. (PDF) (visited 2018-07-23).
  • "Life is a Game", Lightning Talk, Stefan Keller, SOTM 13 Birmingham, http://2013.stateofthemap.org/
  • "Gamifying data entry in OSM - Risk vs. Reward", by Chris Filip, Bulgaria, SOTM 13 Birmingham, http://2013.stateofthemap.org/
  • "ReMAPTCHA: A Map-based Anti-Spam Method that Helps to Correct OpenStreetMap", by Stefan Keller; HSR Hochschule für Technik, Rapperswil; In: GI Forum / AGIT, July 2014, Salzburg. Web (PDF) (visited 2018-07-23).

Own research:

Gamification and (GI-) Education

  • See gamification.org/education
  • "The ‘Gamification’ of GIS for teaching and learning" by Thiemo Romey and Anne Adams, CALRG 2012. [2]
  • "Does Gamification Enhance Geospatial Technology Education?", Blog post by Joe Francica, July 06 2013, Directions Magazine. [3]