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[[Datei:OSM_Pong_Way_7988829.jpg|200px|right|OSM Pong Mockup]]
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[[Datei:OSM_Pong_Way_7988829.jpg|right|thumb|mini|OSM Pong Mockup]]
[[Datei:Metro_Distortion_Map.jpg|200px|right|OSM Pong Mockup]]
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[[Datei:Metro_Distortion_Map.jpg|right|thumb|mini|Pac Man with Metro_Distortion_Map]]
 
This is about a small project on developping a game for [[QGIS]] as Python plugin (PyQGIS).
 
This is about a small project on developping a game for [[QGIS]] as Python plugin (PyQGIS).
  

Version vom 15. Dezember 2013, 22:48 Uhr

OSM Pong Mockup
Pac Man with Metro_Distortion_Map

This is about a small project on developping a game for QGIS as Python plugin (PyQGIS).

We're currently in incepton phase! Goal is a first release before June 2014!

Here are some initial ideas for brainstorming:

  • Adapt a game from GBanga [1]
  • Adapt a game from Bitforge [2]
  • Pac Man (Arcade style)
    • on generated and self-edited labyrinth
    • a la Metro Distortion Map [3]
  • Pong (for two players on one keyboard) inside OpenStreetMap area as game map; upper game level with "coriolis effect" on (Arcade style)
  • A gamified enhancement of data capturing and editing, where one gets acoustic feedback and credit points for each added geographic (point, line or polygon) feature ("Serious game" style)