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** on generated and self-edited labyrinth  
 
** on generated and self-edited labyrinth  
 
** a la Metro Distortion Map [http://www.mvjantzen.com/blog/?p=670]
 
** a la Metro Distortion Map [http://www.mvjantzen.com/blog/?p=670]
* Pong (for two players on one keyboard) inside OpenStreetMap area as game map; upper game level with "coriolis effect" on (Arcade style)
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* OSM Pong ((Arcade style, for two players on one keyboard): Playing inside an OpenStreetMap area; sidetracked ball (aka "coriolis effect") gives higher game level.
 
* A gamified enhancement of data capturing and editing, where one gets acoustic feedback and credit points for each added geographic (point, line or polygon) feature ("Serious game" style)
 
* A gamified enhancement of data capturing and editing, where one gets acoustic feedback and credit points for each added geographic (point, line or polygon) feature ("Serious game" style)

Version vom 15. Dezember 2013, 22:51 Uhr

OSM Pong Mockup
Pac Man with Metro Distortion Map

This is about a small project on developping a game for QGIS as Python plugin (PyQGIS).

We're currently in incepton phase! Goal is a first release before June 2014!

Here are some initial ideas for brainstorming:

  • Adapt a game from GBanga [1]
  • Adapt a game from Bitforge [2]
  • Pac Man (Arcade style)
    • on generated and self-edited labyrinth
    • a la Metro Distortion Map [3]
  • OSM Pong ((Arcade style, for two players on one keyboard): Playing inside an OpenStreetMap area; sidetracked ball (aka "coriolis effect") gives higher game level.
  • A gamified enhancement of data capturing and editing, where one gets acoustic feedback and credit points for each added geographic (point, line or polygon) feature ("Serious game" style)