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[[Datei:OSM_Pong_Way_7988829.jpg|right|thumb|mini|OSM Pong Mockup]]
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#redirect[[QGIS_Games]]
[[Datei:Metro_Distortion_Map.jpg|right|thumb|mini|Pac Man with Metro Distortion Map]]
 
 
 
This is about a small project about the development of a game for [[QGIS]] (as Python plugin/PyQGIS).
 
 
 
We're currently in incepton phase! Goal is a first release before June 2014!
 
 
 
Here are some initial ideas for brainstorming:
 
* Adapt a game from GBanga [http://gbanga.ch/]
 
* Adapt a game from Bitforge [http://bitforge.ch/]
 
* Pac Man (Arcade style)
 
** on generated and self-edited labyrinth
 
** a la Metro Distortion Map [http://www.mvjantzen.com/blog/?p=670]. (See figure to the right)
 
* OSM Pong ((Arcade style, for two players on one keyboard): Playing inside an OpenStreetMap area; sidetracked ball (aka "coriolis effect") gives higher game level. (See figureto the right).
 
* A gamified enhancement of data capturing and editing, where one gets acoustic feedback and credit points for each added geographic (point, line or polygon) feature ("Serious game" style)
 

Aktuelle Version vom 17. Dezember 2013, 10:29 Uhr

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